Pirates of New Horizons: Piratesofnewhorizons. Please help us to reach our Kickstarter goals! I hope you love the game as much as we do. Your task is to reach a certain number of points in each level in which you will see on the left bottom. You can adjust the camera zoom using the 'mouse' and use 'R' to set up your Marble again. In each level you have to move the ball with the 'arrow keys' and jump with the 'space bar'. We are giving the realease of this game another and last shot and we really need your help in order to support and share our Kickstarter campaign with the rest of the world. Marble Arena is the free game of the year 2007. Colourful art from The Legend of Zelda: The Wind Waker.The Monkey Island series and its great use of (pirate) humour.Super Mario 64 and its platforming elements.You will recognize some of our inspirational sources for Pirates of New Horizons from: The game offers real old-school gameplay and game feeling. Pirates of New Horizons is a 3D platforming game with a great pirate humour made by level designer of Mini Ninjas fame and industry veterans, who, among others have been working at IO Interactive, Blizzard, Kixeye, Unknown Worlds and Bigpoint. If our Kickstarter campaign is turning out as we hope, we would love to to go back and release for PC/Consol. 16 (30 off) Day of German Unity 1990 German Unity Wall Flag Germany National Colors Flag. We started out making a PC version, but due to financial reasons we are now forced to slow down to release the game for iOS/Android (smartphones and tablets). Antique German 2 Weight Vienna Regulator Wall Clock 8-Day. You might have heard about Pirates of New Horizons and played our free PC demo sinche we have been working on it for three years now. Pirate girl "Annha" and the flying cat "Professor Hencheworth" It works good but it produces fish eye effect.We just launched our Kickstarter campaignfor Pirates of New Horizons Mobile (iOS/Android tablets and smartphones) and we really need all the support and help we can get from you! If it still not worked open your screen resolution dialog and verify the positioning of monitors. In the build setting set 'Display Resolution Dialog' to 'Disabled' make sure 'Default Is Full Screen' is NOT checked.Ĭreate the build and then there is a final step run the exe wtih -popupwindow or -multidisplay command line argument. if ( > 1)ĭ(Width of display 1,height of display 1,starting x for display 1,starting y for display 1) ĭ(Width of display 2,height of display 2,starting x for display 2,starting y for display 2) This is because unity does not creates multiple windows it only create one window we have to extend it to match the resolution of multiple displays.Īctivate the aditional displays by calling Activate() and aslo set the setparams to give the each display a starting value. That is we have to call Screen.SetResolution(sum of width of all displays, height, false) the false is because we do not want to render in fullscreen mode. I have found a solution to this problem reference to post. Unity documentation is a bit ambiguous about this feature.Īlso always return 1 in editor mode but in build it works fine. This bug was in unity 5.4.1 i have tested with unity 5.6.1f1 and above unity multiple displays works just fine there is no need of expanding screen or setting parameters just need to activate the displays and set the target display property of camera
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